🎯Type SafeCatch errors at compile time, not in-game. Variables, functions, structs, and entity narrowing are fully typed.
⚡Clean SyntaxWrite game logic with impl blocks, methods, events, and f-strings instead of scoreboard spaghetti.
🔧Runtime HelpersTimer OOP APIs, setTimeout, setInterval, and a growing standard library accelerate datapack gameplay logic.
🚀Fast CompilationCompile your project with optimizer passes including dead code elimination, then iterate quickly with tooling support.